Specializations

Assault
Shotgun in hand, the Assault is one of XCOMs finest front line troops. Zipping around the battlefield they can outflank and outgun any target in their way.

Infantry
The Infantry may seem outdated with all of the new tech going around, but they remain a tried and true asset among the ranks. Equipped with the standard rifle, they can deal more damage than most other classes by utilizing their signature ability, Light 'Em Up.

Sentinel
With a ready eye and an itchy trigger finger, the Sentinel can hold the line during combat. Best equipped with a bullpup, these soldiers can eliminate any charging alien or ADVENT scum.

Gunner
The Gunner is an expert in high damage, at the cost of the soldier's mobility. This hindrance doesn't necessarily impact the Gunner when they are raining down heavy shredding and pain on the opposing forces.

Grenadier
Whether they are lobbing frag grenades or gas grenades, the Grenadier is a terror on the field. Pumping out artillery to batter and beat the enemy into a fine, red paste.

Sniper
A nice perch and a good scope is all the Sniper needs to provide a cover for the team. With their Squadsight, no matter where the targets hide, the Sniper will put them down.

Ranger
A blade in the gut and a handle to the temple are the fine art of the Ranger's work. Well versed in the use of blades, they race across the map alongside our Assault, striking down enemies where they stand.

Hacker
The Hacker can open any chest and shut down any robot we need, all with the help of their trusty GREMLIN. Alongside the Gunner, the Hacker is exceptional at taking down any robotic enemy aiming towards the team.

Scout
"Quick, quiet, and observant the scout is very good at letting you know what lies over that next hill. When you absolutely need to know that there be monsters bring a scout."

Medic
"A Medic is the difference between a sky ranger full of rookies and a seasoned team of veterans. Poisoned, Paralyzed, Shot, Stabbed? They've got a solution for that."

Gunslinger
"Pistols are perhaps overlooked in this age of observation drones and automated anti-material rifles but a gunslinger's grasp of triggernometry can help turn the tide when it comes down to the clutch."

Skirmisher
"Nothing like a Ripjack to ruin an Xray's day. The Skirmisher is all about high octane offensives favoring gun and claw. Doesn't matter what the enemy brings to the fight, he'll be ready to carry the day."

Saboteur
"Sometimes its not enough to just bring a rocket launcher to the field. No you need a specialist who can properly calibrate a proximity mine or mix up X4 in a basement chemlab."

Spotter
"Every group of dedicated insurgents needs someone to watch their back. Traps, Tricks, and Treats are the name of their game, find it, mark it, and make sure the Op goes smooth."

Purifier
"Our Purifiers are trained to use the gauntlet's flamethrower to devastating effect, setting aflame the battlefield and all foes that come too close."

Rocketeer
"Our Rocketeers are trained to use the gauntlet's rocket launcher to devastating effect, dealing damage to large groups of enemies, shredding armor and leveleling whole buildings."

Enforcer
"The Enforcer utilizes his arcthrower to disable and lock down the enemy, either to give the team time to breathe, or to make sure their target doesn't move a muscle while the Enforcer's allies take aim.

Marauder
"Untrained, unstable and unleashed! The marauder, a specialist with the Sawed-Off Shotgun. Lethal in close quarters, where every shot counts."