Assault

"The first and last units on the ground, these troops are dedicated, determined, and destructive. Expect rapid response and reconnaissance when you bring Assault Specialists to the fray."

Origin: Base RPGO

Attributes: Close Range, Offense

Complexity: Low

Strategy
Soldiers trained as Assaults are simple and effective close range soldiers. They are best equipped with shotguns, but can also be effective with lighter weapons such as Assault Rifles, SMGs and Pistols as the various crit bonuses and Lethal can greatly increase effective damage output at close range. Run and Gun and Close Encounters allow Assaults to flank enemies and reposition with ease, but be careful of overextending - the specialization itself does not have any defensive bonuses, and even with Close Combat Specialist you are bound to get overwhelmed when too many enemies are activated.

Close Combat Specialist is a unique perk with a lot of potential. Stacking clipsize and stocks on the Assault's weapon can allow them to deal great damage to enemies during their turn, and can make reinforcement drops a non-issue (just watch out for Purifiers). Assaults could potentially be equipped with a Bullpup if one wants to maximise the strength of Close Combat Specialist, as the Bullpup's ability to deal critical hits on reaction shots synergizes with the various close range crit bonuses the Assault can acquire.

Trivia

 * The Assault specialization is heavily based on Long War 2's version of the Assault class. https://www.ufopaedia.org/index.php/Assault_(LW2)