Rank | Name | Description | AP Cost | |
---|---|---|---|---|
Corporal | [[|thumb|alt=|none]] | Light Ordinance | Increase grenade capacity by 2 in each slot, but decrease grenade damage by 50%. | 25 |
Sergeant | [[|thumb|alt=|none]] | Grenade Shredder | Increase grenade shredding and armor piercing by 2. | 30 |
Lieutenant | [[|thumb|alt=|none]] | Deadly Haze | Increase tile coverage of fire, acid, and poison from grenades to 100%. Enemies hit by grenades deal 2 less damage for 1 turn. | 30 |
Captain | [[|thumb|alt=|none]] | Vile Conconctions | Increase DoT damage from grenades by 2. | 30 |
Major | [[|thumb|alt=|none]] | Flashpoint | Gain 1 additional flashbang capacity, and flashbangs now deal 2 more damage. | 30 |
Colonel | [[|thumb|alt=|none]] | Shellshock | Grenades have a 15% chance to stun both organic and robotic enemies. | 35 |
Brigadier | [[|thumb|alt=|none]] | Air Burst | Increase grenade launcher radius by 2. | 45 |
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Anarchist
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