XCOM 2 RPGO Wiki
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Laser Sight[]

[Edit This] Increase critical hit chance by +<Ability:CRITINCREASE/>%, improving even further with proximity to target. This feat comes with the disadvantage of an aim penalty for mid to long range targets.


Basic:

Advanced:

Superior:


***Needs localization update***[]

[LaserSight_EU_Bsc_Ability X2AbilityTemplate]

LocFriendlyName="Laser Sight"

[LaserSight_EU_Adv_Ability X2AbilityTemplate]

LocFriendlyName="Advanced Laser Sight"

[LaserSight_EU_Sup_Ability X2AbilityTemplate]

LocFriendlyName="Superior Laser Sight"

Scope[]

You have increased chance to hit on non-reaction fire shots with your primary weapon. Also improves the weapons range table by one category. (How does one improve weapon range table, and does it stack on top the base aim bonuses?)


Basic: +5

Advanced: +10

Superior: +15


Stock[]

The stock grants a boost to the soldiers chance to hit for Reaction Fire (This works with Return Fire, Kill Zone, Zone of Control, Overwatch etc.). A stock on the Bullpup SMG can create an efficient Overwatch weapon of choice.


Basic: +10%

Advanced: +15%

Superior: +20%


Hair Trigger[]

The hair trigger has a set chance of granting a second shot to a soldier after a missed shot. Differing from the vanilla hair trigger, it automatically fires instead of granting an action point. The second shot also possibly has a bonus chance to hit (Possibly 20-30% more likely)


Basic: 15%

Advanced: 30%

Superior: 45%


Suppressor (Repeater)[]

Suppressors give you a chance to remain concealed. They work very much like the Reapers and their Vektor rifles, giving you a chance to remain concealed after firing a shot.


Basic: A base remain concealed chance & the Ambush ability.

Advanced: -10 concealment loss chance, allows silent kills, and the Ambush Ability.

Superior: -20 concealment loss chance, allows silent kills, and the Ambush Ability.


Auto Loader[]

The auto loader will reload one point of ammo automatically at the start of each turn if the weapon is missing ammo- unlike the vanilla auto loader.


Basic: 4 Times

Advanced: 6 Times

Superior: 8 Times


Expanded Mag[]

The expanded mag will grant a weapon a set amount of extra ammo. It can be on a weapon at the same time as a auto loader. It is a useful upgrade for any weapon.


Basic: +1

Advanced: +2

Superior: +3


Balanced Alloy Blade[]

The Balanced Blade is a weapon upgrade for melee weapons. It provides an increase to the soldier's hit chance with that melee weapon. A sword or combat knife can only have either an Elerium Coating or a Balanced Blade; but not both.


Basic: +5

Advanced: +10%

Superior: +15%


Elerium Coating[]

The Elerium Coating is a weapon upgrade for melee weapons. It provides an increase to the soldier's critical chance with that melee weapon. A sword or combat knife can only have either an Elerium Coating or a Balanced Blade; but not both.


Basic: +5%

Advanced: +10%

Superior: +15%

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